Dynamic campaign generator makes singleplayer and co-op extremely replayable, with randomized skirmishes and custom army compositions. ![]() Pick your side: The United States of America versus the Soviet Union.Men of War: Assault Squad 2 – Cold War gives players nearly endless experiences in both singleplayer and cooperative campaign modes! Key features: Take to the battlefields of destroyed cities, fortified border zones, rural farmlands, destroyed airbases and sleepy winter villages in the latest installment of this classic RTS series, in which strong leadership and good management are the keys to success.įor the first time in the series, dynamic campaign generation makes its debut. or Soviet forces, fulfill mission objectives and claim victory!Ĭontrol vast armies of regular and specialized units, including support vehicles, light and heavy tanks, artillery vehicles, combat helicopters and game-changing jet fighters. Alternatively, grenades can sometimes flush them out.The legendary Men of War RTS series has finally reached the cold war era. The current work around is to put the gamespeed on maximum (5) and wait till the units move. ➢ Foliage on Felucia tend to mask units with their large hit boxes. Therefore, a script has been added which makes them get deleted upon death along with other tanks and vehicles on other maps - however this only works 90% of the time. ➢ Particular units like the AT-AT will prevent flags from being captured if they happen to die within the capture zone. ➢ The bombing run on the Hoth Skirmish will spawn but not move due to the new air-combat system. ➢ The "cinematic mode" button has to be pressed twice as well as the "continue" button to get back to free-cam mode. ➢ Tantive IV bridge sometimes allows the capturing of the final flag immediately when one gets to the zone. This is an engine/game issue and has nothing to do with the mod itself. Therefore, the Tantive IV will have areas where enemies or allies will not shoot each other. Known Bugs & Issues:➢ Rebel snow speeders will not take off - this is because the latest update has a new an "air-to-ground" combat system which disables the "wheel to airborne" system both in manual and scripted control. ➢ Medical and Gonk droids that resupply and heal your units. ➢ Different environmental settings including weather cycles and border clipping. ➢ Cinematic mode which can be used similar to that of the RTS "Empire at War". ➢ Heroes (AI) that consist of Jedi and Sith that can spawn on the map - simulating the 2004 & 2005 battlefront games. ![]() ➢ Star Wars music that represents the faction that is being played, this includes introductions, victories, defeats, battles & heromodes. ➢ Loading screens and backgrounds made in the editor using the GaW mod. ➢ Custom skirmish icons for the skirmish menu. ➢ Utilisation of animations, rt_functions & entities for scripts. ➢ Unique secondary missions to make each skirmish interesting. ![]() ➢ New and self-made custom units all textured by myself such as Aayla Secura & Imperial Commandos. ➢ 2 unique factions: Naboo Guard and Native Felucians to spice up gameplay. ➢ 4 factions: The Confederacy of Independent Systems, Galactic Republic, Galactic Empire, Rebel Alliance. Features:➢ 8 custom-made skirmish maps: Naboo, Hypori, Geonosis, Felucia, Tantive IV, Hoth, Scarif, Endor.
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